Installation

Fit Curve is a Modifier asset, meaning it is installed as part of Blender’s Asset Library rather than a traditional add-on. Once set up, you should be able to access it directly from the Deform category in Blender’s modifier menu.

Step 1: Download the Files

  1. You will be provided with the following files:

    • fit_curve.blend: This is the main file containing the modifier asset.

    • blender_assets.cats.txt: This is the configuration file that tells Blender to add the modifier to the “Deform” modifier category.

  2. Save these files together to a new folder where you want to store your Blender Asset Library.

Step 2: Set Up Your Asset Library in Blender

Asset Library

If you haven’t already set up an Asset Library, follow these steps:

  1. Open Blender and go to Edit → Preferences.

  2. Navigate to the File Paths section.

  3. Under Asset Libraries, click the + (Add New) button.

  4. Name the library (e.g., “My Assets”) and select the folder where you saved the Fit Curve .blend file.

  5. Click Save Preferences.

You can then follow the steps in How to Use.

Note

Ensuring Fit Curve Appears in the Deform Modifier Category

By default, Blender does not categorize custom modifier assets automatically.

If Fit Curve appears in the Unassigned category instead of Deform, follow these steps to manually set the correct category inside Blender.

  1. Once downloaded to the directory you wish to keep the asset, open the fit-curve.blend file.

    Fit Curve Modifier
  2. In the Asset Browser window, click the ‘+’ button to create a new asset catalog. A new catalog will appear:

    New Catalog
  3. Double click the new catalog to rename it. Name it ‘Deform’:

    Rename Catalog
  4. Drag the Fit Curve modifier from the ‘Unassigned’ category to the ‘Deform’ category:

    Drag and Drop
  5. Save the .blend file and restart Blender to refresh the Asset Library.