How to Use

Fit Curve

By default, Fit Curve moves the object along the curve using its X axis and origin point. This means the front of your object should face right (+X direction) when there is no rotation for it to follow the curve correctly. If your object moves sideways or looks wrong, try changing the Axis setting in the modifier panel or rotating the object in Edit mode.

Note

For best results, make sure your object’s origin (pivot point) is in the center before using Fit Curve. You can use Object -> Set Origin -> Origin to Geometry in the viewport menu

Do send a message if you have any issues or questions via info@configurate.net.

Fit Curve Modifier

Once you have installed, use Fit Curve as a modifier in Blender:

  1. Select an object.

  2. Open the Modifiers tab in the Properties panel.

    Modifiers Tab
  3. Click Add Modifier → Deform* → Fit Curve.

    Add Modifier

    Note

    * To see the Fit Curve modifier in the Deform category and not as Unassigned, follow the steps in Ensuring Fit Curve Appears in the Deform Modifier Category.

  4. Pick a Curve Object in the modifier settings to align your object.

    Curve Object
  5. Adjust the Offset, Rotation and Stretch settings to fine-tune the alignment.

    Fit Curve Settings

Alternatively, you can add the modifier from the Asset Browser:

Asset Browser
  1. Open the Asset Browser (Shift + F1 or use the Editor Type menu).

  2. Select your Asset Library from the drop-down menu.

  3. Locate Fit Curve in the Deform category.

  4. Drag and drop the modifier onto an object.

Now, Fit Curve is ready to use.